三级aa视频在线观看-三级国产-三级国产精品一区二区-三级国产三级在线-三级国产在线

Global EditionASIA 中文雙語Fran?ais
China
Home / China / Society

Esports - next frontier in video gaming

By Ouyang Shijia | China Daily | Updated: 2017-05-29 08:19
Share
Share - WeChat

 

Delegations from several countries and regions attend the grand finals of the World Electronic Sports Games in Changzhou, Jiangsu province, in January. Provided to China Daily

Industry is bracing for exponential growth home and abroad

Esports, an umbrella name for organized competitive video gaming, is not what comes to mind when people think of sports.

That may change soon because esports is going mainstream, thanks to its recognition by international sporting organizations.

Last month, the Olympic Council of Asia announced esports will be included as an official medal event in the 2022 Hangzhou Asian Games in Zhejiang province in partnership with Alisports, the sports arm of e-commerce giant Alibaba Group Holding Ltd.

In announcing the move, the OCA said the decision reflects "the rapid development and popularity of this new form of sports participation among the youth".

In addition, demonstration events will be held at September's Ashgabat Asian Indoor and Martial Arts Games in Turkmenistan and at the 2018 Jakarta Asian Games in Indonesia.

Wang Guan, general manager at the esports division of Alisports, said the company would act as a technology provider and supporter to work with the OCA, helping plan and organize the competition as well as develop markets in Asia.

But he acknowledged there is a lot of work ahead.

"Take esports broadcasting for example. We will need people who really have a thorough understanding of the industry, not just experience in traditional sports broadcasting."

The Asian Games, recognized by the International Olympic Committee, is the world's second-biggest multisport event after the Olympics. In 2014, 45 countries and nearly 10,000 athletes participated in the Asian Games in Incheon, South Korea.

Wang praised the OCA move as "a bold step", but warned it is not easy to achieve the ultimate goal of entering the Olympic Games.

Back in 2003, esports was officially listed as the country's 99th sporting event by China's General Administration of Sport, which distinguished between esports and regular online games.

With the appetite for online entertainment surging, esports is bracing for exponential growth both in China and abroad.

Seeing its potential, Alibaba invested more than 100 million yuan ($14.5 million) to organize the World Electronic Sports Games last year with a prize pool of more than $5.5 million, marking its ambitious goal to be an industry leader in the sector.

"The partnership with the OCA will help us better tap into the Asian market, making esports a widely recognized sport among those countries. Then we can better develop our esports brand in the global market," Wang added.

The global esports market will be worth $696 million by the end of this year, with a year-on-year growth of 41 percent, according Newzoo, a gaming intelligence provider headquartered in Amsterdam.

This year, the global esports audience will reach 385 million, consisting of 191 million enthusiasts and 194 million occasional viewers, Newzoo said in a report. And the number of esports lovers is expected to rise by another 50 percent to 286 million by 2020, it added.

Tang Hua, director of the esports division at the General Administration of Sport information center, said esports will play an important role in enriching traditional sports events.

"Esports is an emerging internet sports, which has gained popularity among youngsters. It will improve players' thinking ability, reaction capability as well as learning the team spirit. Simulating various environments in the real world, players are able to obtain abundant experiences," Tang said.

"I believe esports will be recognized by more people and be boosted further in the future."

|<< Previous 1 2 3 4   
Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
 
主站蜘蛛池模板: 男女晚上爱爱的视频在线观看 | 在线视频不卡国产在线视频不卡 | 亚洲v日本v欧美v综合v | 国产精品一区二区av | 在线看免费涩涩视频网 | 国产精品资源手机在线播放 | 免费又黄又爽又猛大片午夜 | 男女无遮挡边做边吃视频免费 | 日韩精品国产一区 | 黄色亚洲视频 | 99re8在这里只有精品23 | 亚洲欧美日韩高清一区二区一 | 成人精品亚洲人成在线 | 制服丝袜中文字幕在线 | wwwwwxxxxx日本| 欧美区一区二 | 欧美午夜一艳片欧美精品 | 亚洲乱人伦在线 | 91成人免费观看网站 | 亚洲欧美视频 | 精品欧美一区二区在线观看 | 亚洲午夜高清 | 99久久国产免费福利 | 国产亚洲精品国产第一 | 久久免费视频7 | 国产v在线在线观看羞羞答答 | 亚洲精品一区二区三区四 | 日本精品久久久中文字幕 | 亚洲伦理在线 | 欧美激情精品久久久久久久 | 中文字幕亚洲精品 | 六月婷婷在线 | 国产精品久久久久久久久久久久久久 | 影音先锋5566av资源网 | 日本一区二区三区有限公司 | 国产 日韩 欧美 综合 | 久久色播| 日韩一区二区三区四区区区 | 久久免费视频播放 | 亚洲精品欧洲一区二区三区 | 91青青青青青爽在线 |